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ankmairdor

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A member registered Feb 27, 2019

Recent community posts

It was never released so there is nothing to download.

Progress has stalled with no expected time frame for when that will change. Another update may eventually happen, but it is unlikely to be anytime soon.

https://itch.io/post/9349917

Handcuffs are a form of restraint.

There is no crawling in this game, so I expect that you have the AricsExpansion mod installed. Is it the itch.io version 1.8d? Do you have any other mods installed besides that and the Bugfix mod?

There does not appear to be any significance in them wearing the Pet Suit. If they are wearing handcuffs or have been assigned the Pet Behavior rule in the Customization tab, then they would be forced to crawl. Otherwise low energy or an increase in breast size can force a slave to crawl; the latter can be fixed by increasing strength or endurance.

Crawling slaves cannot be assigned any occupation outside of the mansion.

Usually the first big indicator is that the game doesn't crash when you start the game or a progress, but besides that there are some things that should be present when the mod has been applied. The main menu will have a special graphic to indicate that the mod is installed, the options menu will list DickGirls as an optional sex, and the starting setup for a custom game will have new races and body part sizes, though you would need to know the normal lists to notice those. The presence of these things indicate that the mod was likely installed correctly, but modding can be complicated and it is entirely possible to add additional mods that conflict and screw up portions of the game.

No the post is still there, but itch.io was being stupid and included the parenthesis at the end of the URL. It should work now.

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The Constants mod can change the setting that reverts to the old sprite, however modding the game on Macs is currently problematic. This post (https://itch.io/post/5418094)has an old solution which may still work for most mods, like the Constants mod, but not recent mods such as AricsExpansion.

That's a very vague question, is there any area in particular that you wish to improve in? There are guides for most topics in these forums and the wiki.

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If you wanted something else, then you will need to detail what it was you were after. These systems are messy, complex, and spread out across multiple files, so I don't feel like explaining it all and there aren't a lot of great points to edit the scripts unless you have experience programming. For instance, if you wanted Entrancement to last a whole day, then you would need to edit "func usedEntrancement()" in  "../files/scripts/statstab.gd" by copying the "return text" line to a new line below

var text = ""

Note, if you make this change using a simple editor like Windows Notepad, then the game will crash due to an improper newline character.

Edit: You could also put a # at the start of the lines between between these two lines("var" and "return") if you prefer.

Also, I should have clarified that editing the values in person.gd will not change any existing characters but change the starting values for newly generated characters. If you want to change the values for existing characters, then you will need to edit the save file, which is JSON formatted data. An online JSON editor can be used to clarify the structure of the data, if you do not have an editor that supports the format. The values will work the same and have the same names as in person.gd, but will be harder to find as there will be a lot of slaves in the file.

The consent and fetish systems were in discussions for an overhaul (for many of the same reasons as your post) while development was grinding to a halt due to a lack of time and interest. The GitHub version is slightly ahead of the itch.io version, though I'm not familiar with all the differences. The entrancement spell effect was included as a shortcut for both the consent and fetish systems, so if you are looking for an "always say yes" solution then that is it. Note that the enchantment spell effect is consumed by each attempt, so there is still a significant cost.

The consent system has a lot more complexity than may be apparent to the player and there are a lot of intertwined factors. Sexual consents can be influenced by lewdness, lust, and certain fetish opinions. If you aren't going to use the entrancement spell, then my recommendation would be to avoid trying to grind consent simply by asking every day as many of the consents require moderately high stats such as obedience and loyalty simply to get above zero chance of success. Unlike fetishes asking for consent does not improve your chances of success next time, so use a couple meet and sex interactions between attempts to gain consent. Also make sure to clear the rebellious effect of being captured or you probably won't get any consent. The Constants mod only provides options for chances of livestock consent.

The fetish opinion system is complex, buggy, and incomplete so it's difficult to give good advice for it. The alternative to the talk menu should be having the slave participate in the fetish during the sex interaction as the more times a slave is exposed to it each day the greater the chance of raising the fetish. However, this doesn't work for every fetish; some because of bugs and some because the design is lacking. The Constants mod provides access to some options, but these do not appear to be particularly useful at the moment.

To effectively alter/disable the systems, it appears that you could simply edit the values for "var fetish" and "var consentexp" in the program file ".../files/scripts/person/person.gd". It is a plain text file and the edits can be made with any text editor, though making a backup file is recommended. The fetish opinions can be changed from "none" to one of the following values:

"taboo", "dirty", "unacceptable", "uncertain", "acceptable", "enjoyable", "mindblowing"

The consent values can be changed from false to true.

This is an old issue that has been known for quite a while. Fix copied from discord:


the baby has a description problem because babies don't use the standard data (news to me too).
after line 481 of files/scripts/characters/description.gd, a new line needs to be added for feathers_and_fur. I just copied the normal entry

feathers_and_fur = '$His body is sparsely covered with [color=aqua][feathercolor] bird-like feathers[/color]. Beneath that is thick, soft [color=aqua]fur of [furcolor]',

adding a new line requires that you have a decent text editor so that the newline character is correct. although [furcolor] doesn't work because it was only added to the normal description function, it doesn't cause any errors.

https://itch.io/t/3063861/android-version

Yes, there is no benefit to changing the values in the backup folder, and it would cause the similar problems if you uninstalled AricsExpansion.

The hairstyle problem is due to the GUI options not matching the code options, as the GUI is missing the bald hairstyle. In Mansion.tscn replace 

items = [ "straight", null, false, 0, null, "ponytail", null, false, 1, null, "twintails", null, false, 2, null, "braid", null, false, 3, null, "two braids", null, false, 4, null, "bun", null, false, 5, null ]

with

items = [ "bald", null, false, 0, null,"straight", null, false, 1, null, "ponytail", null, false, 2, null, "twintails", null, false, 3, null, "braid", null, false, 4, null, "two braids", null, false, 5, null, "bun", null, false, 6, null ]

and it should work. If you change the program folder file then the change will vanish if you re-apply mods. If you apply it to the file in the mod folder then you need to re-apply the mods(just press "Apply", no need for the full process).

This mod, or the "crystal mod", is much larger than other mods and often does not work with other mods, so by using those other mods this mod may not work. However, without knowing exactly which mods you have, it is difficult to know whether they would likely cause errors or not.

This is why he mentioned the Debug mod(https://itch.io/t/1137280/debugmod-v10d), as it changes how the game reacts to errors and enables the display of error messages. It will not fix your errors but the error messages should pinpoint the locations in the scripts that the errors occurred.

Just to make sure, you cannot play this mod with saves that were created without this mod. The part of the mod that would update the save data to be compatible is currently incomplete.

  1. Yes, anyone in the mansion, including the player, can get pregnant.
  2. Not without mods. AricsExpansion allows for twins and triplets.
  3. No, for AricsExpansion you can adjust the setting using the Constants mod.
  4. Without mods there is minimal interactivity with the pregnancy. There are text indicators of the pregnancy and you can choose to abort the baby through the slave guild or by potion. AricsExpansion includes pregnancy in the slave tab's talk menu, though the effects are somewhat limited.
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All of those mods should be compatible. AricsExpansion produces lots of mod system reports and every version has bugs even with the minimal install. The first thing to consider is probably the install order. For these mods you should apply the Bugfix mod by itself because it updates the mod system, restart the game, then apply all the mods in the following order, and then restart the game again.

  1. Bugfix
  2. AricsExpansion
  3. Marriage and More
  4. Slave Spreadsheet
  5. (Improved random portraits would go here)
  6. Constants

The order and positions of 1 and 2 is important; after that the order is a suggestion based on likely decreasing size of mod impact.

If this was not the problem then you will need to be more specifics about the errors in order to get any specific help. Screenshots of error messages are great, otherwise give specific descriptions of what happened and where in the game it happened.

Two possibilities come to mind.

1. The mother is a slave without a surname and you did not select the box to give the baby your surname.

2. You have other mods installed that conflict with Aric's in some way.

Without mods all lactation is permanent. There are three methods of inducing lactation: pregnancy, Nursing Potion, and mutation. Mutation is the only means of stopping lactation.

Yes, in story mode you need to progress the the main quest line to unlock the Gorn alchemist.

The wiki may be outdated in some areas, but it should be good for items.

https://strive4power.fandom.com/wiki/Items#Ingredient

If starting a new game fixes the problems, then it's a save problem; otherwise deleting the saves will have no effect. If you suspect a setting(like fullscreen) is causing the problems, then deleting the settings.ini file will reset them. The Bugfix might help, however the fact that some of the image assets are missing or cut off sounds more like a graphics card/driver compatibility problem with Godot.

Mav has declared this game to be finished and there does not appear to be any plans to add more content. He is currently busy working on making two other games and the code for this game is not in good condition, so it is not likely that he will add to it any time soon.

A small nitpick, there is no max level for any of the characters, though there is an upper limit on the number of stats they can gain. There are several mods that add addition things to try and some even add a little bit of content to the game.

I don't know his reasons for limiting the story mode races, but I think that he may have felt that they fit the world better. If you want to play story mode as any race, then you can apply the Bugfix mod(https://itch.io/t/1167355/bugfix-for-10d-v6b), restart the game, then apply both the Bugfix mod and the Constants mod, and finally restart again. This will update the Constants mod and add the option in Constants to enable all races for playing story mode. The Constants menu is accessed through the main menu.

https://itch.io/t/2629878/really-need-an-android-version

You could probably get it from somebody on Discord (https://itch.io/t/284398/discord).

The most common cause of this problem is a corrupt settings.ini file in your AppData folder ( shortcut "%appdata%/Strive" on Windows ). Deleting the file will resolve the problem. The only data maintained in the program folder is the active mod list, which tends not to have any problems, so deleting it won't help unless you installed mods. If the problem goes away after deleting the settings file, then I recommend getting the Bugfix mod (https://itch.io/t/1167355/bugfix-for-10d-v6b); if not, then I recommend getting the Debug mod (https://itch.io/t/1137280/debugmod-v10d) and be sure to read the instructions.

This game is considered finished by Mav, but some of the descriptions have not been updated to remove mentions of it being in development. The only sense that it is currently in development is the Bugfix mod, which is long overdue on a next version to include some needed fixes. It may get elevated to a new game version if I find the time to add those.

On the second day the Mansion Upgrade becomes available; it helps if your slaves have some magic affinity.

I don't have a Mac but the folder I have listed is "Users/USER_NAME/Library/Application Support/Strive/saves".

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It's a feature not a bug. Text that has a line under it is considered a URL(a hypertext link in other contexts, but it is called that for its BBCode) or text that functions like a button. The lead text of each section has the function of toggling the visibility of that section. For example: https://itch.io/post/1048253

https://itch.io/t/984434/randomportraits-and-portrait-pack-editor-for-the-10-ver...

There seems to be some confusion as neither this game nor the community host any downloaders; the files you download manually are the ones you get. Itch.io has an app which is a downloader and will install the game for you. Otherwise you can download the zip file, extract it into it's own folder, and run it from anywhere on your computer that does not have restrictive folder permissions.

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Makes sense, as that path probably doesn't exist on any computer; it's an example path because the Strive app can generally be run from anywhere on your computer. Let me try to break down the steps:

  1. Open terminal
  2. Into the terminal, type "xattr -cr " without the quotes but don't forget the space at the end.
  3. Open whatever program you use to view files in folders.
  4. Navigate to the Strive For Power.app.
  5. Drag and drop the app on top of the terminal.
    1. Alternatively, if that doesn't work for you, then find the path for the app in the address bar of your file viewer or the properties of the app file. Starting and ending with double quotes, type the path ending with the file name and extension into the terminal.
  6. Select the terminal and Enter the command.
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For names with spaces you need to enclose the entire path in quotes as in the example. Normally the terminal will use spaces as delimiting characters, but the quotes override that so it will look for a second set of quotes to be the delimiter.

xattr -cr /file/pathway/Strive For Power.app        (error, 5 values)

xattr -cr "/file/pathway/Strive For Power.app"     (normal, 3 values)

A screenshot of the terminal, or error prompts, after your attempt would help diagnose your problems as the specifics are important for your input as well as the error message. You may edit out personal details, such as the username if you wish.

Use the fix but change the name of the file? Here's the version pinned to the Strive: Conquest Discord channel, but updated for Strive for Power. Note the mentioned drag to terminal feature, which should be an easy fix to your problem.


When opening the new Mac version (0.5.5), an error reporting that the file is damaged and can't be opened occurs. This is a different error from the classic error of Mac preventing the opening of an app downloaded from outside the app store. The fix is to open terminal type:

xattr -cr "/file/pathway/Strive For Power.app"

Easiest way to do this is to just open terminal, type (without the quotes) "xattr -cr ", then drag the Strive For Power application file from finder into terminal and it will create the file pathway for you. This should work without any more steps needed as it is kind of an all access pass for the file. WARNING: Whoever uses this method needs to make sure they only use it with trusted files (including mods downloaded later that will inherit the parent application's access) as it is essentially giving potentially embedded viruses the keys to the castle. If still confused check this out: https://osxdaily.com/2019/02/13/fix-app-damaged-cant-be-opened-trash-error-mac/

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No, there is absolutely zero chance of this working with conquest. You followed a link to this mod from another part of the Strive for Power forums not from the Conquest forums.

Side note, this is the old version of the random portraits mod, though that has no impact on your question as neither version will work for Conquest.

The function "setRaceBonus_Ralph" in expansionsetup.gd is not generalized for for handling any traits, so that is a likely culprit.

The only problem I see with this pack is the large number of empty folders.